← Voxel World Model

Viewer Gallery

Every view is the same Three.js engineering client over the one authoritative VoxelWorld — no private scene graphs, no second engine. Each milestone added worlds and render modes; this page collects the blocky renderings as they evolved.

V30, Kernel v1.0

Final kernel milestone — deterministic regression across five canonical worlds; stable substrate. Milestone report →

V29, Distributed Trust

Replicate operations, not conclusions — confidence recomputed locally; forged packages rejected. Milestone report →

V28, Distributed World

Many replicas, one logical world — sync only through validated transactions. Milestone report →

V27, World Query

One interface for every application — ask, find, explain across all layers. Milestone report →

V26, Integrated World Kernel

One observation → transactional commit → semantics → identity → reasoning → snapshot. Milestone report →

V25, World Reasoning

Evidence-backed inference — causal chains, competing hypotheses, explanations. Caps the layered stack. Milestone report →

V24, Persistent Identity

Objects survive across observations — lifecycle, immutable history, change timeline. Milestone report →

V23, Semantic World Engine

Meaning decoupled from geometry — evidence, competing hypotheses, relationships, highlight. Milestone report →

V22, Neural Backends

Interchangeable AI optimizers for Gaussian evolution — RealESRGAN on CUDA. Milestone report →

V21, Reactive Runtime

Subsystems react to RuntimeEvents — no orchestration. Milestone report →

V20, Reality Capture

Unified observation intake through Registration + Evidence. Milestone report →

V19, Gaussian Evolution

Async splat-data optimization — cached revisions, world untouched. Complements V18 pixel enhancement. Milestone report →

V18, Gaussian Enhancement

Packet-only enhancement of the Gaussian render — metadata-conditioned, world untouched. Milestone report →

V17, Simulation

World alive over time — behaviors, triggers, tick/time controls; compiler auto-responds to changes. Milestone report →

V16, Visualization Engine

17 artifact-consuming renderers; hot-switch never recompiles; world untouched. Milestone report →

V15, World Compiler

Unified compiler runtime diagnostics — five plugins, artifact store, cache, transactions. Milestone report →

V14, Registration / Mapping

Global pose-graph diagnostics over the authoritative world — nodes, edges, loops, chi², quality, drift. Milestone report →

V12, Gaussian Splat Scene

Chunked persistent Gaussian scene derived from voxels + evidence — elliptical splat renderer, not point sprites. Milestone report →

V11, Runtime Inspector

The world runtime made visible: evidence stats, dirty state, scheduler, confidence histogram, and the streaming event feed. Milestone report →

V10, World OS Panel

The viewer as a world operating system: drag-and-drop ingest, component queries, live world stats, full provenance. Milestone report →

Sparse Voxel Octree

The derived acceleration structure over the authoritative world: 99 121 nodes at depth 8, exact occupancy, click-to-inspect metadata. Milestone report →

v9, Error-Driven Voxels

Every voxel bounded by a measurable error budget; appearance carried by texture patches, independent of geometry. The 4-way comparison: Geometry only · Avg color · Appearance layer · Polycam mesh. Milestone report →

v8, Feature Voxels

Adaptive voxelization by measured curvature: 24 cm blocks on flat walls, 3 cm at edges and trim — 13.6× fewer voxels, fidelity measured. Milestone report →

Flythrough: the literal voxel space (19 s). First-person flight down the hallway in Literal Voxels, real-color mode, inspector live on a clicked voxel.

The Polycam Scan, Standalone

The LiDAR-metric Polycam capture served directly: extracted surface (30 974 verts, 8K texture) and 73 768 literal voxels at the true 12.3 m scale. Milestone report →

v7, Multi-Source Fusion

Monocular video and the Polycam scan fused into one world. The source mode was added here: per-voxel provenance made visible. Milestone report →

v5, Representation ≠ Storage

The surface/voxel toggle was added here: two derived views of the same authoritative TSDF field. Milestone report →

v4, Recognizable Adaptive Reconstruction

Hole-filling (all fills provenance-tagged INFERRED) and adaptive detail levels, each with its own render mode. Milestone report →

v3, The First Viewer

The original eight render modes on the hollow world, captured the day the Three.js client shipped. Milestone report →

One client, one world, many views. Every image on this page came from the same viewer with the same contract: the browser owns no world state, every mode is an instant instance recolour of the authoritative voxels, and camera movement triggers zero regeneration.